The scariest thing in these games is the scoreboard. Psychological dread, impossible choices, and endings that remember what you did — all free in your browser.
Psychological horror in a clicker's clothing: raise $25,000 and find out what your shortcuts cost. Three endings.
BloodMoney 2 — the horror sequel where the system itself is the monster and you shape Harvey's fate.
Play the BloodMoney experience free in your browser: tense, story-forward, and uncomfortable in the best way.
Visitors knock. Humans beg. You decide who lives in your house by the end of the month — and whether you stay human yourself.
All eight endings with exact unlock conditions, from the bureaucratic to the surreal.
Neon, noise, and relentless top-down violence — the cult classic where the question is never whether, only how.
The horror games on this site share a signature: the fright comes from understanding, not from things jumping out at you. BloodMoney hands you a goal and a shortcut and simply watches. No, I'm Not a Human hands you a door and a stranger and asks you to gamble on which one is lying. Hotline Miami hands you a mask and a bat and lets the soundtrack do the remorse.
What you get in return is the genre's best currency — an ending that reads back to you. Every game above has multiple outcomes, and every outcome is a mirror. Choose your dread.
They lean psychological rather than graphic. BloodMoney and Human Expenditure Program build dread from choices and consequences; No, I'm Not a Human from paranoia and misidentification. Hotline Miami is the most violent of the group — fast, stylized, and brutal rather than disturbing in detail.
BloodMoney — it is short, free in your browser, and the origin of the whole series on this site. If you want something longer and stranger, go straight to No, I'm Not a Human.
Yes — endings are the genre's engine here. BloodMoney has three, Human Expenditure Program shapes Harvey's fate, and No, I'm Not a Human has eight, each documented in our endings guide.