Before LoveMoney, there was BloodMoney — the psychological clicker that turned a simple fundraising goal into a test of character. Harvey Harvington has the money you need. The game simply watches what you do to get it.
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BloodMoney is a short, sharp clicker game wrapped in psychological horror. The premise is one sentence: you need $25,000, and Harvey Harvington will give it to you. From there, everything the game does — the spare interface, the mounting pressure, the shortcuts it quietly offers — exists to make you notice what you are willing to do, and what you are willing to spend, to get what you need.
The original gathered a large following on itch.io for its humor and its honesty, and it spawned a whole series: the romance-focused spin-off LoveMoney, the sequel Human Expenditure Program (BloodMoney 2), and Love Money 2.
BloodMoney resolves into three outcomes, and which one you get is decided by how you raise the money — not how fast.
Take the fastest route — buy the gun — and the money arrives quickly, but the ending you get is the game's verdict on what you traded for it. Most players reach this one first, which is exactly why the other two exist.
Skip the gun and simply earn it: click Harvey 203 times to reach the $25,000 the clean way. It takes patience, and that patience is the point — the normal ending is what the game considers paying full price.
Keep clicking honestly and keep your hands off every shortcut, and the run resolves into the good ending — roughly fifteen minutes of steady, deliberate clicking. Players describe it as the ending that feels earned rather than won.
Interact with Harvey to earn money. The loop is deliberately simple — that simplicity is what puts your choices under a magnifying glass.
As the balance grows, the game offers faster ways to close the gap. Nothing is forced on you; the temptation is the test.
Money isn't the only currency. Time, patience, and Harvey's wellbeing all have prices, and the ending tallies all of them.
Every run ends at the same number. No two runs end at the same place.
BloodMoney is a psychological horror clicker game and the origin of the Harvey Harvington series. You need to raise $25,000, Harvey is willing to give it, and the game observes how you get it. It later inspired the romance-focused spin-off LoveMoney and the sequel BloodMoney 2 (Human Expenditure Program).
Three: a bad ending tied to taking the darkest shortcut (buying the gun), a normal ending reached by clicking Harvey 203 times to honestly earn the $25,000, and a good ending that rewards patient, honest clicking.
Yes. The full game runs in your browser on this page — no download, no payment, no account needed.
No. BloodMoney is the darker horror original; LoveMoney is a fan-made spin-off that keeps the clicking and Harvey but shifts the focus to gifts, intimacy, and how you treat him. See our LoveMoney vs BloodMoney comparison for the full breakdown.
BloodMoney 2 is titled Human Expenditure Program — the official horror sequel, where you shape Harvey Harvington's fate directly. See our Human Expenditure Program page for everything about the sequel, or our Bloodmoney 2 page for another way to play the BloodMoney experience in your browser.
The good ending takes about fifteen honest minutes. The bad one takes a decision. Play BloodMoney and find out which one you'd make.
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