One is a psychological horror clicker about how far you will go for money. The other is a romance-flavored spin-off about how you treat the person offering it. Both are built around Harvey Harvington — and choosing where to start is easier once you see them side by side.
| Category | BloodMoney | LoveMoney |
|---|---|---|
| Genre feel | Psychological horror clicker | Romance-flavored clicker RPG |
| Origin | The original game | Fan spin-off of BloodMoney |
| Central question | How far will you go for money? | How do you treat someone who gives? |
| Endings | 3 — bad, normal, good | 4 across 3 routes |
| What shapes the ending | How you raise the money (e.g. clicking Harvey 203 times vs. darker shortcuts) | Which gifts you buy and how you interact |
| Tone | Tense, disorienting, unsettling | Warm surface, morally sharp underneath |
| Best starting point for | Horror fans | Story and character fans |
| Sequel | BloodMoney 2 (Human Expenditure Program) | Love Money 2 |
BloodMoney puts you under real pressure and watches what you do with it. Harvey is there, the money is available, and the game quietly keeps score of what each dollar cost. Its three endings — bad, normal, and good — turn on whether you take the shortcuts the game dangles in front of you. The good ending famously rewards patience: players who refuse the fast, ugly route and simply keep clicking (on the order of 203 clicks on Harvey) reach the $25,000 they need the honest way.
It is short, sharp, and deliberately uncomfortable — the kind of game people finish and immediately want to talk about.
LoveMoney keeps the clicker bones and replaces the horror with intimacy. The premise is gentler on the surface — a $25,000 surgery bill, a Harvey who is happy to help — but the scrutiny is more personal. Instead of asking whether you will do something terrible for money, it asks what your kindness looks like when nobody is forcing your hand.
Its four endings are built from gifts and gestures rather than grim trade-offs, which makes every playthrough feel like a character test you designed yourself. See our full endings guide for the route-by-route breakdown.
Whichever you pick, both games take well under an hour per run — and the series continues in Love Money 2 on the romance side and BloodMoney 2 on the horror side.
No. They share the same central character, Harvey Harvington, and the same clicker foundation, but BloodMoney is a psychological horror game about pressure and greed, while LoveMoney is a romance-focused spin-off about intimacy and consent. They play differently and aim for different feelings.
BloodMoney came first. LoveMoney was created as a fan spin-off of BloodMoney, which is why so many of its mechanics — the clicking, the escalating choices, Harvey himself — feel familiar if you played the original.
Play BloodMoney first if you want the darker, more disorienting experience and the full context of Harvey's story. Play LoveMoney first if you prefer a warmer tone and want the cleaner introduction to the series' choice system. Either order works; they spoil almost nothing of each other.
BloodMoney has three endings — bad, normal, and good — that mostly depend on how you raise the money, including a route where you click Harvey 203 times to reach $25,000 instead of taking a darker shortcut. LoveMoney has four endings across three routes, driven by the items you buy and how you treat Harvey.
Yes. BloodMoney leans on psychological tension and dread, while LoveMoney's discomfort comes from social and emotional stakes rather than fear. If horror is a dealbreaker for you, start with LoveMoney.
No. Each game is self-contained. Playing both simply deepens your appreciation of the shared character and the way each game reframes the same premise.