LoveMoney always lets you reach the $25,000 you need — the question is what it costs Harvey. This guide breaks down all four endings across the three routes, exactly which items and actions place you on each one, and how to keep your run on the route you actually want.
Love Money Game has four endings on three routes. Your route is decided by the items you buy for Harvey — the feather, brush, and hair wreath keep things safe, the lipstick tips you into no-return territory, and the soap commits you to the worst outcome. Money alone never decides your ending; the relationship you built while earning it does.
| Ending | Route | Key Requirement |
|---|---|---|
| The Savior | Pure Heart | Feather, brush, wreath — nothing more |
| The Awkward Acquaintance | Compromise | Intimate-but-harmless interactions, no lipstick or soap |
| The Unwanted Advance | Point of No Return | Add the lipstick, escalate actions |
| The Ultimate Betrayal | Point of No Return | Buy every item, including the soap |
The full game runs in your browser — no download needed. Fullscreen recommended.
Want the sequel instead? See what Love Money 2 changes, or compare the two universes in our LoveMoney vs BloodMoney breakdown.
Each ending below lists the exact conditions that trigger it. Endings are permanent for a run — once you buy an item from the no-return tier, the only way back to a good ending is a fresh playthrough.
You raised $25,000 without spending Harvey's dignity to do it. The surgery is paid for, Harvey is unharmed, and the two of you part on genuinely warm terms.
The bill gets paid, but the friendship settles into something stranger and more distant than it started. Nobody is destroyed; nobody is quite okay either.
The lipstick changed the nature of the game. Harvey's boundary was crossed, the money arrived, and the relationship you were building is gone.
You bought everything, including the soap. Harvey is visibly distressed, the people close to him — including his wife — carry the consequences, and the payout feels like evidence rather than rescue.
Endings in LoveMoney are not hidden behind obscure dialogue trees — they are bought, one purchase at a time. This is what each item really does to your run.
The gentlest gift. Safe on every route and the natural first purchase once your clicks start stacking up.
Still harmless. Grooming actions raise closeness without pushing Harvey anywhere he does not want to go.
The last of the safe purchases. With these three items you have everything needed for the good ending.
The turning point. Buying it shifts you onto the Point of No Return route and unlocks aggressive interactions.
The final escalation. It exists to tempt players who want to see how far the story will bend before it breaks.
Stop at three items and stay gentle, and the game stays kind. Every purchase past the hair wreath is a deliberate step toward the endings you cannot take back.
A practical order for players who want to see all four endings without wasting runs.
Start with the Pure Heart route. It teaches the game's rhythm and shows you Harvey at his best, which makes the darker routes land harder later.
On run two, keep the same three items but loosen your interactions. The Compromise route is subtle — you will feel the difference in the ending more than in the gameplay.
Save lipstick and soap for your final run. Going straight from The Savior to The Ultimate Betrayal is the sharpest contrast the game can offer.
Watch Harvey, not the counter. His reactions are the route feedback the game gives you before the ending confirms it.
Take notes between runs. Half the discussion around LoveMoney is comparing which choices felt justified in the moment and which did not.
LoveMoney has four main endings grouped into three routes: the Pure Heart route (The Savior), the Compromise route (The Awkward Acquaintance), and the Point of No Return route (The Unwanted Advance and The Ultimate Betrayal). Which one you get depends on which items you buy for Harvey and how you treat him on the way to $25,000.
The good ending is called The Savior. Reach $25,000 while keeping your relationship with Harvey positive by buying only the feather, the brush, and the hair wreath, and by choosing gentle, non-aggressive interactions.
Buy the feather, the brush, and the hair wreath, and keep using intimate-but-harmless interactions with Harvey without crossing into aggressive actions. Reaching $25,000 on this balanced path triggers The Awkward Acquaintance.
The soap is the last and most consequential item. Buying it for Harvey locks you into the Point of No Return route and can lead to The Ultimate Betrayal ending, where Harvey becomes distressed and the story turns dark. Avoid it if you want a good ending.
You always reach $25,000 eventually because clicking always earns money, but you can lose Harvey's trust. An ending where Harvey is hurt or distant is the game's way of telling you the cost of your choices was too high.
A single playthrough runs about 30 to 60 minutes depending on your clicking pace, so a full endings tour usually takes two to three hours across separate runs.
Every player reaches $25,000. The ending you get is the part you write yourself. Start a run, watch how Harvey responds, and find out where your line really is.
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